

And it was a great way to bring the player directly into the game. And back then, as you’ll see in the graphics we’ve remastered, they were dealing with 320x200 resolutions with little sprites, and the possibility of telling a really elaborate story with characters in those briefings and with just the basic graphics, I just don’t think would have cut it.Īnd so again, they were able to utilize the CD-ROM technology that was fairly new at that time and find a way to do these cutscenes. I think they wanted the world to feel really engrossing and they wanted to tell a story and make you feel like you were part of this global conflict that was happening in between GDI and the Brotherhood of Nod. And that’s what kicked off some of our archaeological journey on that front.Ĭommand & Conquer Remastered Collection FMV screenshot Image: Electronic Artsĭo you have any insight into why they decided to do FMV cutscenes in the first place? Because it’s so not something that I would generally associate with an RTS. And so we needed to find a way to do it, but we didn’t really have any of the source material. And even when we rebooted the franchise a bit in 2007 with C&C3, we went back to the FMVs as well and had a great cast and just everyone had a lot of fun and the fans really loved it.Īnd so, when thinking about remastering the old titles, it just would not have been the same if we weren’t able to reuse some of that old footage, and because the performances are so iconic - you know, Joe Kucan and his first performances as Kane, one of gaming’s most iconic villains. They’ve just been part of the franchise ever since. And there some great documentaries out there that talk about that journey from back in the ’90s. Westwood had found a way to develop an algorithm and compress these onto CDs back in the day and somehow get hours of video footage.

You know, they’ve been there from the beginning back in 1995. Jim Vessella: Yeah, the FMV cutscenes are really part of the DNA of the franchise. Can you start off by explaining why these cutscenes were so important to fans in the first place? So it sounds like one of the big challenges was getting these FMV cutscenes in Remastered. Just before its release, I spoke with producer Jim Vessella, a self-described “lifelong fan of C&C,” to dig into the specific challenge of taking full-motion video sequences from the mid-’90s and making them not look horrible in 2020.

Earlier this month, Electronic Arts released Command & Conquer Remastered Collection, a set that includes updated versions of Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert, along with various expansion packs and new features.
